![]() ![]() Reference pages for Shader Model 5 objects and methods. ![]() Reference pages for Shader Model 5 intrinsic functions. Reference pages for Shader Model 5 attributes. The Shader Model 5 Assembly section describes the assembly instructions that the Shader Model 5 supports. Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.Ī more complete listing of Shader Model 5 features is included in a listing of the Direct3D 11 features. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware. It has been designed using a common-shader core which provides a common set of features to all programmable shaders, which are only programmable using HLSL. Shader Model 5 is a superset of the capabilites in Shader Model 4. We can say that DirectX is the layer between the CPU and GPU drivers.Ĭommands: Figuring out which command crashed during a game takes less time - DirectX records the executed commands, as well as those that are in the process of execution and this information is still available after the crash occurs.This section contains the reference pages for HLSL Shader Model 5. The CPU-GPU Divide: DirectX can communicate with the drivers of famous GPU manufacturers (AMD, Nvidia, and Intel) across devices. It is perfect for powering PC and Xbox games, and mostly 4K games on Xbox One X.ĭebugging: With this latest version, developers have access to the contents of resource memory - this is great for spotting errors in the code and the time doing so is optimized. Gaming: As mentioned above, DirectX is especially related to video games. Every DirectX update is available through Windows Update. Disclaimer: the versions after DirectX 11 are included in Windows 8/Server 2016/10, and there are no stand-alone packages. ![]()
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